Game guide · CH12372
Sokoban: instructions and practice
Read the aim of Sokoban, then make your first move. Push every crate onto a target. Choose a clear next step rather than rushing through the instructions. Identify the playing area and the controls you need. Check the relevant rule before repeating a move.
Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
One thing to notice as you play
Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Notice the feedback after each input.
What you need to achieve
Push every crate onto a target. The feedback beside the game helps you follow the round. Notice how the game responds to your input.
How to proceed
- Move through empty floor.
- Push one crate into empty space.
- Never pull or push two at once.
- Undo a deadlock and continue.
Getting comfortable with the controls
Arrow keys or direction buttons. Use the control method described here for this activity. A new-round button replaces the current round.
A useful example
A crate in a non-target corner cannot be recovered by pulling. Apply the same reasoning to the position in your own round. Look for the relevant detail.
Where a round can go wrong
Consider the player’s access behind crates. Read the feedback to see why an action did not have the expected result. Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules.
Read these answers for extra help
On this playing page, what is the goal of Sokoban?
Here is the relevant explanation: Push every crate onto a target.
For my first round, how do I control Sokoban?
The key detail is this: Arrow keys or direction buttons.
For a quick reminder, what example helps explain Sokoban?
For clarity: A crate in a non-target corner cannot be recovered by pulling.
When I return, what should I watch out for in Sokoban?
Consider the player’s access behind crates.
When I return, what format does Sokoban offer?
Here is the relevant explanation: Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
While learning, which play mode does Sokoban use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.
When I return, where should I start with Sokoban?
The key detail is this: Move through empty floor.
For a quick reminder, do I need an account or a payment for Sokoban?
The key detail is this: No player account or payment is needed. Game scores are recreational results, not cash prizes.
As a new player, how can I find Sokoban again?
Use the Games list or save this game page in your browser bookmarks. The Guide is linked from the playing page.
As a new player, how do I report an issue with Sokoban?
For clarity: Use the contact form and include the game name, browser, device and the actions that led to the issue. Do not send passwords or payment details.